Flash Extractor
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Software bad bytes
Some memory chips have broken bytes at pages
Controller can not use this bytes to store data
So it skip this bytes



Flash-Extractor expects that data is sequential
So we must cut unused bytes
And fill free space at end of page with ff to keep same page size



Hardware bad bytes

Some memory chips is tested at factory
List of bad bytes positions gen be read from chip with special command
NAND_Reader read this positions and store them in 01_01.dump.bb file
Then we can use "Cut bad bytes" step in mix editor to remove bad bytes

Software bad bytes

Some controllers test memory chips by its own method
They form list of bad bytes and store it somewhere in memory
We do not know where they store it
And can not use it to remove bad bytes

So, before use Flash Extractor,
we need find positions of bad bytes and remove them
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AU6989SN   2c 88 08 5f   1x1 Monolith Micro SD_1   98 3c 99 a3   1x4 TD2SMG12L   2c d5 d5 a5   1x2 SD_6   2c d5 94 3e   1x1 Monolith SD_6   98 de 94 82   1x2 IDX400M00-BC   2c 88 04 4b   16x2 FC2234-TF-AB   2c 48 04 46   4x2 Monolith USB SM3254   ec d5 14 b6   2x1 Monolith Micro SD SM3257   ec de 98 ce   1x2 SD1830DAG2   98 de 94 82   1x1
News
20.04.2018 Sector Number Slow
17.03.2018 Adapter BGA-272
22.02.2018 Bad Bytes Editor
18.10.2017 Power adapter
07.10.2016 Conatiner v9
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